Beta Week 1
Without A Trace » Devlog
- To help with time management and not over scoping on our project the team have decided to remove the teleporting pearl movement ability form the game. We decided that this was the weakest designed ability with the least creative approves for player to use in interesting ways and to create interesting levels that can teach and challenge the player.
- The Improvement on the grapple and rocket jump levels that were in the game. With the feedback provided internally from other members of the team and external testing by peers. With improvements to the length of some levels to help with the difficulty curve we want for the levels and to improve the level flow while going playing through the levels.
- Concepting sketch of the final gauntlet level that will test the players mastery of all the basic movement options and use of the 3 main movement abilities by themselves and using the movement abilities in tandem to cross greater distances and obstacles.
- Improvements with the respawn and level load scripts script. These improvements fixed bugs that were found and helped with future features being added. These features being saving the players progresses in the game.
- As our team only has one 3S artiest we have learned in the creation of the alpha that it will not be possible to get all the assets we will need. So, we have decided to start looking into the unity asset store for 3D environmental assets to help relieve the work load for art within the game.
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Without A Trace
Status | In development |
Authors | ToxicQueen, smolc, Lilzagoon, NisioLemon |
Tags | 3D, Cartoon, First-Person, Parkour, Speedrun |
More posts
- Final Release Week 2Apr 19, 2024
- Final Release Week 1Apr 19, 2024
- Beta Week 4 & 5 Beta DeadlineApr 18, 2024
- Beta Week 2 & 3Apr 18, 2024
- Alpha Launch WeekApr 17, 2024